

Odyssey
策展人|Curator
王俞乔 Rabbi Wang
开幕时间|Opening
2026年5月22日(周五)4:00 p.m.
地址|Venue
伯年艺术空间将于2026年5月22日呈现艺术家沈同舟个人项目“奥德赛”。本次项目由王俞乔策划,将展出沈同舟影像创作之外的一段长期连续性绘画创作,包括《奥德赛》项目开启以来的八次探索、一组《奥德赛》番外篇、和艺术家为本次项目绘制的海报。身为在数字信息包裹中成长的Z世代艺术家,沈同舟从一次简单的好奇出发:如果沿着日常流媒体的自动推送不断点击和观看,最终会“冲浪”至哪里?由此,他将一次次推送与浏览转化成为一部连环的“风景写生”。展览将持续至6月18日,邀请观众共同来完成这场奥德赛之旅。
“奥德赛”指代一段漫长而充满未知的旅程。在《奥德赛》的创作中,沈同舟以手工绘画的方式介入高速流动的流媒体界面,将原本即时、轻量且注定被刷新覆盖的图像,转化为可被凝视的痕迹。铺开陈列的绘画迫使信息流中的瞬间被重新赋予时间、身体与观看强度。这些视频封面虽微不足道,却在连贯的汇聚中逐渐成为描绘每一个新的当下的画卷,使不同领域、地域与全球性议题之间隐秘的牵连得以浮现。《奥德赛》最终留下的,或许并非流媒体尽头的答案,而是一段关于我们如何被信息观看、牵引并塑造的时代记录。






沈同舟 SHEN Tongzhou
Odyssey I (共48张)
2025
纸本综合材料 Mixed media on paper
18 × 26.5 cm (each)
悉尼白兔美术馆馆藏
沈同舟 SHEN Tongzhou
2025
纸本综合材料 Mixed media on paper
18 × 26.5 cm (each)

沈同舟 SHEN Tongzhou
Odyssey III (共5张)
2025
纸本综合材料 Mixed media on paper
18 × 26.5 cm (each)
沈同舟 SHEN Tongzhou
2025
纸本综合材料 Mixed media on paper
18 × 26.5 cm (each)


沈同舟,2003年出生于中国江苏,2026年毕业于中国美术学院跨媒体艺术学院的自由艺术工作室,现工作和生活于杭州与网络。因父亲是一位电竞职业选手,从小就在电子游戏与电子设备的包围中长大。对他来说任何在电子设备上的操作,不管是游戏、软件还是其他数字媒介,都是一种游戏。他持续关注每一个新的当下人们会如何记录和看见一件事,并探索软件内部的虚拟空间、软件对外部现实的处理与生成,同时设置条件,实验人类与机器、网络之间的互动。他多使用绘画、影像与空间布置营造具有代入感的场所,引导观者发掘渗透身边的潜在因素。
部分展览:“奥德赛”,伯年艺术空间,北京,中国(2026);“我们颠三倒四,万物复苏。”,Vanguard Gallery,上海,中国(2026);“Ambition!”,西岸艺术中心,上海 ,中国(2025);“?”,automatism studio,上海,中国(2025);“正午、荒原、息流、瓦舍、废墟、剧场”,上海当代艺术博物馆(PSA),上海,中国(2025); “HYPERHOOD 附近分子”,马丁戈雅生意,杭州,中国(2025);“Love Letter in Transit”,Graffik Gallery,伦敦,英国(2025);“未知向量 & 21m²”,铜场T-Project,杭州,中国(2025);“念念之地”,德清当代艺术中心,德清,中国(2025);“Meme to Jam”,X sign space & BRITA 131,杭州,中国(2025);“开到0 Kaleido 0”,AMPL 泥鳅美术馆,丽水,中国(2024);“Unlimited Space”,IDEA4MI gallery,米兰,意大利(2024);“算命先生”,想象力学实验室,杭州,中国(2024);“制度的棕鼻者:艺术家的恶欲害死了自由艺术”,三角洲,杭州,中国(2024)。
SHEN Tongzhou (b. 2003, Jiangsu, China) received his Bachelor Degree of Fine Art (School of Intermedia Art) from China Academy of Art in 2026, and currently works and lives in Hangzhou. As his father was a professional e-sport player, he grew up surrounded by video games and electronic devices. For him, any operation on an electronic device—whether gaming, software, or other digital media—constitutes a form of play. He maintains a focus on how people in each new present moment record and perceive events, and on how digital information flows serve as a new kind of natural environment. He explores the virtual spaces within software, the processing and generation of external reality by software, while also setting conditions to experiment with interactions among humans, machines, and the internet. He primarily uses painting, video, and spatial installations to create immersive environments, guiding viewers to uncover the latent factors permeating their surroundings.
Selected Exhibitions: Odyssey, BONIAN SPACE, Beijing, China (2026); We are topsy-turvy, all things revive, Vanguard Gallery, Shanghai, China (2026); Ambition!, West Bund Art Center, Shanghai, China (2025);"?", Automatism Studio, Shanghai, China (2025); Noon, Wildness, Stream, Washe, Ruins, Theater, Power Station of Art (PSA), Shanghai, China (2025); HYPERHOOD, Martin Goya Business, Hangzhou, China (2025); Love Letter in Transit, Graffik Gallery, London, UK (2025); Unknown Vector & 21m², T-Project, Hangzhou, China (2025); The Land We Long For, Deqing Contemporary Art Center, Deqing, China (2025); Meme to Jam, X sign space & BRITA 131, Hangzhou, China (2025); Kaleido to 0, Art Museum of Pond Loach, Lishui, China (2025); Unlimited Space, IDEA4MI gallery, Milan, Italy (2024); Fortune Teller, Imagokinetics Lab, Hangzhou, China (2024); Institutional Brown Noser: Death of Free Art as A Result of Artists Neediness, The Delta godown, Hangzhou, China (2024).


艺术家,策展人,硕士毕业于纽约大学,现工作和生活于北京。





